Tier List

BLOODMONEY Requiem Tier List Hub

Rank tools and routes by morality, speed, and replay value—not raw DPS fantasy.

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Tier List Hub

How to read these tiers

BLOODMONEY: Requiem is not a competitive fighter. A “tier list” here means decision quality: which shop tools and ending routes best match a goal. Goals usually split into three buckets:

  1. Moral / Good Ending runs — minimize harm, accept long click counts.
  2. Speed / cataloguing runs — unlock mid and late tools to finish faster or to see Normal / Bad scenes.
  3. Lore / completionist runs — visit every documented booth ending, then tackle the Requiem Campaign once remaster routes are done.

If you want step-by-step unlocks instead of rankings, use Items Shop, All Endings, and the Ending Path Planner. Rankings summarize tradeoffs those guides explain in depth.

Content warning

Lists discuss escalating weapons and cruel outcomes. Expect spoilers for the classic Good / Normal / Bad ladder. Requiem-only finales may shift after launch patches—check What’s New before treating campaign ranks as final.

Tools Tier

S–D ranking of feather through late shop gear for moral value versus cash speed. The feather stays king for conscience runs. Mid-tier pain tools climb when you need Normal Ending coverage. Late lethal options sit high for speed and low for morality. Use this page before you impulse-buy the next multiplier.

Ending Paths

Ranks patience routes against cruelty routes. A slow merciful clear can be “S tier” for tone and “C tier” for time. A gun-assisted cashout flips that score. Pair it with Good Ending when you only care about the clean farewell.

Ranking criteria we actually use

  • Conscience cost: How much Harvey suffers if you commit to the tool or path.
  • Time to $25,000: Rough click burden and multiplier jumps.
  • Ending access: Whether the choice locks Good, enables Normal, or pushes Bad.
  • Remaster clarity: Prefer behaviors confirmed in the 2026 Steam build over outdated browser mirrors.
  • Requiem caveat: Campaign-only endings stay unscored or provisionally scored until mapping finishes.

We do not rank by “cool factor” alone. A flashy late weapon can be S tier for a Bad Ending showcase and F tier for a first blind playthrough you hoped would stay kind.

Suggested use cases

First playthrough: Ignore speed tiers. Stay on light tools, read Harvey’s dialogue, and finish with whatever ending your restraint earns. Come back to Tools Tier afterward.

Second playthrough: Pick a missing ending from Ending Paths, then buy only the tools that page marks as necessary.

Content creators: Use moral and cruel ranks to plan commentary beats, but label gore and flashing lights up front—Steam’s warning is not optional flavor text.

Lore hunters: Finish booth endings, then move to Series Lore and Harvey Harvington before ranking Requiem exclusives.

How Requiem changes the meta

The remake rebuilds pastel art, extends click time, and adds the Requiem campaign on top of the remastered booth story. Core shop logic—pay money to multiply harm and income—still drives ending gates. That means 2025 community knowledge remains useful for feather-through-gun planning, while campaign ranks will lag until players publish reliable conditions. This hub will link new child lists when those routes stabilize; until then, treat anything labeled Requiem-only as provisional.

Maintenance promise

When a patch retunes multipliers or ending checks, we update child lists first, then adjust this hub’s summary. If a rank disagrees with a guide, trust the guide’s numbered steps for that week and open a discussion after you verify in the Steam build. Fan wikis ship fast during launch week; honesty beats fake precision.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

Are these competitive PvP tiers?

No. BLOODMONEY: Requiem is single-player. Tiers measure moral cost, clear speed, and ending access—not ladder ranks.

Should I follow Tools Tier on my first run?

Only if you already chose a goal. Blind players should stay flexible, listen to Harvey, and read Tools Tier after the credits.

Why is a slow Good Ending ranked highly?

Because the list scores conscience and story payoff, not just minutes. Speed-only readers should sort by the speed column notes inside each child page.

Do Requiem campaign endings appear here yet?

Only as provisional notes. Booth endings are documented from the original ladder; Requiem-only finales were still being mapped at launch.

Where do I get exact click counts?

Use Items Shop, All Endings, and the Ending Path Planner. Tier pages summarize tradeoffs instead of duplicating every threshold.