Guides

BLOODMONEY Requiem — Remake & New Campaign

What the 2026 Steam release remasters, what Requiem adds, and where endings are documented.

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Requiem Campaign Overview

What Requiem is

BLOODMONEY: Requiem is the 2026 Steam release from SHROOMYCHRIST Studios (app 5044390). It launched September 15, 2026 at about $4.99. It is a single-player psychological horror clicker / visual novel — Steam tags also include incremental, point-and-click, choices matter, and gore.

Steam positions the product as two layers in one purchase:

  1. A full remake of the smash-hit 2025 itch horror clicker BLOODMONEY!
  2. An all-new Requiem campaign — “round two” with more money, more minutes, and more than three endings

Pastel art is fully redone. Harvey Harvington still runs the roadside one-dollar-a-click booth fantasy before the shop escalates into cruelty. Expect the same moral ratchet, presented with updated visuals and audio, then a second campaign push beyond the remastered original.

Content warning (Steam): flashing lights — do not play if photosensitive. Mature description: Harvey does not have a fun time; expect everything from the original.

Sibling guides: Getting Started, Items & Shop, Good Ending, Bad Ending, All Endings, Secrets & Easter Eggs, Guides Hub.

Remake layer — what carries over

The remade booth campaign keeps the fantasy players already know:

  • Goal pressure: $25,000 operation fund
  • Click economy starting at $1
  • Shop tools that double payout while escalating harm
  • Ending logic gated by how far you upgrade

Documented remaster baseline ladder (full detail on Items & Shop):

Hands $1 → Feather $100/$2 → Needle $500/$4 → Hammer $1500/$8 → Scissors $3000/$16 (locks Good) → Match $6000/$32 → Knife $10000/$64 (+QTE) → Gun $20000 (Bad Ending)

Remaster endings in brief (full spoilers on All Endings):

  • Good — $25k without Scissors (on Requiem’s remake, Feather-only can be nudged toward a forced Hammer buy; Needle/Hammer still count as Good)
  • Normal — Scissors+ but no Gun
  • Bad — Gun
  • Game Over — fail Knife QTE

If you never played the 2025 original, Requiem’s remake is the place to learn Harvey, the shop glow, and why Scissors is a point of no return. Use Getting Started before optimizing routes.

New Requiem campaign — what Steam promises

Store bullet themes:

  • More than 3 endings
  • Cute pastel art, all redone
  • More minutes of clicking
  • Even more money
  • Heightened presentation of Harvey before the violence escalates
  • The same cruel joke: generosity framed as a product you can purchase harder

Tone stays darkly comic and accusatory. The remake already asks how far you will go; Requiem extends that question into a second structured campaign rather than a simple NG+ skin.

Documented Requiem finales (and what may still shift)

Public showcases and write-ups now cover the main Requiem campaign story endings — Bad, Good, and Neutral (also called Neutral Ending) — plus secret finales Bee (tip-jar bee, roughly a dozen clicks; Jesus Christ question + Gratuitous French follow-up) and Weird (showcase “Secret Weird Ending”; follow in-game cues). Full spoilers and remaster table: All Endings. Expanded secret notes: Secrets & Easter Eggs.

Replay Mode — Normal vs Requiem

TV Tropes documents a Replay Mode choice after you reach an ending on a second playthrough: pick Normal (story plays as though it were a first run) or Requiem (continues the expanded campaign framing). Use that prompt when it appears instead of assuming every NG+ file behaves identically.

Second-playthrough Scissors catch

On a second run, Harvey may catch the Scissors rather than taking a clean first-playthrough eye hit. Extra endings can open after that catch. Exact branch charts are still incomplete — confirmed existence, incomplete mapping. Details and honesty notes: Secrets & Easter Eggs.

Deep-route edge cases (obscure prop chains, alternate fail states, or post-hotfix label tweaks) may still update after patches. This wiki will not invent unverified trigger lists or fake achievement names. Practical advice:

  • Finish or sample the remastered booth so remaster locks make sense.
  • Use All Endings for the documented Requiem Good / Neutral / Bad set and Bee / Weird secrets.
  • Watch Replay Mode and Scissors-catch prompts on second playthroughs.
  • Enter Requiem ready for unfamiliar shop beats or payout targets beyond the booth ladder.
  • Cross-check Updates after hotfixes if a secret or finale label changes.

How to approach the package as a new buyer

Path A — Story first

  1. Play the remake booth blind.
  2. Read All Endings only after credits.
  3. Clean up booth Good / Normal / Bad with Good Ending and the shop sheet.
  4. Start the Requiem campaign, then chase its Good / Neutral / Bad finales and Bee / Weird secrets using the all-endings page.

Path B — Completionist

  1. Skim Items & Shop so prices never surprise you.
  2. Execute booth Good, Normal, Bad, and optional Knife fail on the remaster layer.
  3. Move to Requiem for campaign Good / Neutral / Bad, then hunt Bee and Weird.
  4. Recheck All Endings and Updates after patches for edge-case notes.

Path C — Returning 2025 player

Expect familiar moral structure with new art and an expanded second campaign. Do not assume every itch-era shortcut still matches pixel-for-pixel — verify shop prices in your build, then trust the baseline table if they align. Watch for the remake’s Feather-only → forced Hammer nudge on Good routes.

Systems & platform notes

ItemDetail
Price~$4.99 on Steam
Release2026-09-15
Developer / publisherSHROOMYCHRIST Studios
PlayersSingle-player
Language (Steam)English (interface, audio, subtitles)
Storage~200 MB
MultiplayerNone

Family Sharing is listed. System requirements on the store page are intentionally joking (“Uhhh” processor) — practically any modern Windows 10+ machine that runs light 2D titles is fine.

Themes without over-explaining

Requiem doubles down on art-style dissonance: soft colors, upbeat salesman energy, then tools that make the pastel frame feel wrong. The remake preserves that dissonance; the new campaign exists to spend more time inside it. Guides on this wiki stay mechanical (shop, locks, routes) so you can experience the script yourself.

If you only want the restraint fantasy, master Good Ending on the remaster layer before Requiem tempts higher stakes. For the full remaster set plus documented Requiem finales and secrets, use All Endings.

Accuracy promise

Release date, price band, remake-plus-campaign structure, flashing-lights warning, and “more than three endings” come from Steam positioning and project facts. Tool prices and booth Good/Normal/Bad/Game Over locks are documented original systems used as the remaster baseline. Requiem campaign Good / Neutral / Bad, Bee / Weird secrets, Replay Mode Normal vs Requiem, and second-playthrough Scissors catch extras follow public showcases and TV Tropes write-ups summarized on All Endings and Secrets & Easter Eggs. Deep-route edge cases remain subject to patch updates.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

Is BLOODMONEY Requiem just a remaster?

No. It fully remakes the 2025 BLOODMONEY! booth campaign and adds a new Requiem campaign with more content and more than three endings advertised.

Should I play the remake section before Requiem?

Yes for most players. The remaster teaches Harvey, the shop, and ending locks. See Getting Started.

Are Requiem-only endings listed on this wiki?

Yes for the showcase-documented set: campaign Good, Neutral, and Bad, plus Bee and Weird secrets — all on All Endings with deeper notes on Secrets & Easter Eggs. Second-playthrough Scissors-catch extras exist but are not fully mapped.

What is Replay Mode Normal vs Requiem?

After an ending on a second playthrough, Replay Mode can let you choose Normal (plays like a first run) or Requiem (expanded campaign framing). See the Replay Mode section on this page.

Does the original tool ladder still apply?

Treat Hands through Gun prices and locks as the remaster baseline in Items & Shop. Requiem may expand tools — confirm in your build.

When did Requiem release and what does it cost?

Steam release date September 15, 2026, about $4.99, by SHROOMYCHRIST Studios.