Guides

BLOODMONEY Requiem Guides Hub

Day-one play, endings, shop tools, secrets, and the Requiem campaign — mapped without spoiling every beat.

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Guides Hub

What this hub covers

BLOODMONEY: Requiem (Steam, September 15, 2026, SHROOMYCHRIST Studios, about $4.99) is a full remake of the 2025 indie horror clicker BLOODMONEY! plus an all-new Requiem campaign. You need $25,000 for a life-saving operation. Harvey Harvington sits in a roadside booth and pays you for every click — then sells tools that raise the payout while raising the harm.

This hub is the map for every guide on the wiki. Use it when you want a clean path from first launch to endings, or when you only need one mechanic (shop ladder, Good Ending rules, remake vs Requiem, secrets).

Content warning: gore, psychological horror, and flashing lights. Do not play if you are photosensitive. Expect everything from the original, then more in Requiem.

  1. Getting Started — day-one loop, shop button, when tools unlock, and what not to buy if you want the Good Ending.
  2. Items & Shop — original remaster tool ladder (Hands → Feather → … → Gun), prices, payouts, and which purchase locks routes.
  3. How to Get the Good Ending — stay off Scissors, grind to $25k, and what the ending actually shows.
  4. All Endings Explained — Good, Normal, Bad, Knife Game Over, Requiem story finales, plus Bee & Weird secrets.
  5. How to Get the Bad Ending — Gun $20,000 route, flee beat, and LOOK WHAT YOU’VE DONE stinger.
  6. Secrets & Easter Eggs — tip-jar Bee Ending, Weird Ending honesty notes, file audio, Requiem extras.
  7. Requiem Campaign — remake vs new campaign, Replay Mode, and how to treat Remaster tools as a baseline.
  8. Review & Who It’s For — length, price, warnings, and buyer fit before you spend the $4.99.

New players usually start with Getting Started, then either chase Good Ending or open All Endings after a first blind run. Veterans jump straight to Items & Shop, Bad Ending, Secrets, or Requiem Campaign.

Core systems at a glance

SystemWhat it means in practice
Click payoutStarts at $1 with bare hands; tools double the previous rate
GoalReach $25,000 for the operation (unless a darker purchase short-circuits the story)
ShopUpper-left shop; glow means a new tool is available
Route lockBuying Scissors locks out the Good Ending
Bad EndingBuying and using the Gun ($20,000)
Fail stateFailing the Knife QTE → Game Over
Bee EndingDead bee in the tip jar — about a dozen clicks (documented)

The remastered booth campaign keeps this ladder as the documented baseline. Requiem expands tools, dialogue, and ending counts — Steam advertises more than three endings. Bee Ending is publicly documented; Weird Ending and some second-playthrough extras still need careful, non-invented mapping. This wiki labels remaster facts clearly and flags incomplete Requiem branches instead of inventing routes.

Guides in this category

Getting Started

First-hour checklist: premise, controls, shop timing, safe early buys (Feather / Needle / Hammer), and how long a Good Ending grind really takes versus a fast Normal or Bad run. Includes an official First Look gameplay embed.

All Endings Explained

Branch conditions for Good (no Scissors), Normal (Scissors or worse, no Gun), Bad (Gun), and Knife Game Over, plus Requiem campaign finales and documented Bee / Weird secrets.

How to Get the Good Ending

Step-by-step restraint route: stop before Scissors, optional Needle/Hammer notes, click math, and why this is the longest path. Best paired with Items & Shop.

How to Get the Bad Ending

Gun purchase at $20,000, fire sequence, “never needed the operation” twist, flee-with-money beat, and the LOOK WHAT YOU’VE DONE post-credits scare — contrasted with Good, Normal, and Knife Game Over.

Secrets & Easter Eggs

Tip-jar Bee Ending (Jesus Christ question + Gratuitous French follow-up), Weird Ending showcase notes without fake click lists, Secret Message file audio, Knife fail, and Requiem Scissors-catch extras.

Requiem Campaign

What “full remake + new campaign” means, art/audio refresh, flashing-lights warning, Replay Mode Normal vs Requiem, and how to separate remaster ending logic from unfinished deep branches.

Items & Shop Guide

Full original tool table: Hands $1 → Feather $100/$2 → Needle $500/$4 → Hammer $1500/$8 → Scissors $3000/$16 → Match $6000/$32 → Knife $10000/$64 (+QTE) → Gun $20000. Ending impact per purchase.

Review & Who It’s For

Short indie horror remake buyer’s guide: runtime, ~$4.99 ask, art dissonance, voice acting, flashing-lights warning, Steam early sentiment caveats, and who should skip.

How to use these pages without spoiling yourself

  • Blind first run: read only Getting Started through the shop intro, then stop. Come back to All Endings after you finish.
  • Trophy / completion run: open All Endings, Good Ending, and Bad Ending together; keep Items & Shop open as a price sheet; add Secrets when you are hunting Bee / Weird.
  • Remake vs Requiem: treat remaster ending rules as reliable for the booth remake; treat deep Requiem-only branches as documented where showcases exist and TBA where they do not.

Cross-check Updates when patches land, and use Players / Tier List hubs if you are comparing routes or characters. Official store link lives on the Links hub.

Accuracy promise

Tool prices, payouts, and remaster ending locks above match the documented original BLOODMONEY! systems carried into the remaster baseline. Bee Ending triggers are publicly documented. Where Requiem adds finales or second-playthrough extras that are only partially mapped, we say so — we do not invent Scissors alternatives, fake QTE timings, or undocumented campaign endings. If a guide and a patch note disagree, trust the live build and report the mismatch so this hub can be updated.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

Where should I start if I just bought BLOODMONEY Requiem?

Read Getting Started first, then decide whether you want the slow Good Ending grind, the Bad Ending Gun route, or a fuller catalog in All Endings.

Do these guides spoil the Requiem campaign?

Getting Started stays light. Ending and secrets pages spoil remaster finales on purpose. Requiem campaign finales and Bee / Weird secrets are documented where showcases exist — deep second-playthrough extras may still be incomplete; see Requiem Campaign.

Is the shop tool list the same as the 2025 original?

We document the original ladder as the remaster baseline in Items & Shop. Requiem may expand it; anything unconfirmed is labeled clearly.

Does buying Scissors really lock the Good Ending?

Yes on the remaster baseline: Scissors ($3000 / $16 per click) is the cutoff. Stay on Hands, Feather, Needle, or Hammer for Good — full steps on How to Get the Good Ending.

Where are secrets like the Bee Ending?

See Secrets & Easter Eggs for the tip-jar bee, Weird Ending notes, file audio, and Requiem extras. High-level matrix: All Endings.