Guides

How to Get the Bad Ending in BLOODMONEY Requiem

Climb to the $20,000 Gun, pull the trigger, and learn what the money was really for.

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How to Get the Bad Ending

Spoiler and content warning

This page spoils the remaster Bad Ending for BLOODMONEY: Requiem (SHROOMYCHRIST Studios, Steam September 15, 2026, about $4.99). It also names the booth contrasts with Good and Normal, and notes that the Requiem campaign has its own dark story finale.

Content warning: gore, lethal violence, psychological horror, and a post-credits jump scare. The product also warns about flashing lights — photosensitive players should not play. Read safety notes on Content Warnings before chasing this route.

Sibling pages: All Endings, Good Ending, Items & Shop, Getting Started, Secrets & Easter Eggs, Requiem Campaign, Ending Paths, Guides Hub.

What the Bad Ending is

On the remastered booth campaign, Bad is the darkest story landing. You do not stop at $25,000 with mid-ladder tools. You keep escalating until the shop offers a $20,000 purchase that resolves as a Gun, then you fire.

Harvey begs. He may dump nearly everything in the booth — community write-ups cite figures around $99,999 — and plead for you to leave. The Bad Ending path is the one where you refuse that plea and finish the shot.

This is not the same as failing the Knife confrontation. Knife fail is a Game Over fail state. Bad is a completed story ending with narration, credits, and a stinger.

Hard condition (booth remaster)

StepRequirement
1Climb the shop ladder past Scissors / Match / Knife as needed
2Afford and buy the Gun for $20,000
3Use it — the Gun is an ending item, not a normal DPS upgrade
4Complete the shooting beats (cock / fire sequence) despite Harvey’s bribes

Shop presentation often hides what the $20k item is until you commit. Treat any mysterious late-shop purchase at that price band as the Bad Ending gate. Full ladder prices live on Items & Shop.

Step-by-step route

1. Play the booth like a cruelty run

Open the upper-left shop when it glows. Early tools (Feather, Needle, Hammer) are optional speed bumps. For Bad you will pass the Good Ending firewall — buying Scissors ($3,000 / $16) permanently locks Good on that save. That is expected on a Bad hunt.

2. Survive Knife if you buy it

Knife ($10,000 / $64) includes a confrontation / QTE. Harvey can lunge and demand that you click like your life depends on it. Failing that sequence yields Game Over, not Bad. If you want the story Bad Ending, mash through the Knife beat successfully, then keep earning toward the Gun.

3. Buy the Gun at $20,000

Once the Gun is purchased, Harvey’s tone collapses into begging and bribery. He may offer the booth’s remaining cash if you walk away. The Bad Ending requires you to continue the Gun sequence anyway.

4. Fire

Documented remaster presentation uses a short cock-and-fire click chain, then a sound-led death beat (often with a blackout rather than a lingering corpse shot). After the shot, the narration pivots hard.

What you see (spoilers)

The cruel twist: you never really needed the operation. The opening “life-saving surgery” frame collapses into an admission that you were chasing the allure of easy wealth. You load the stolen / coerced money into your vehicle and flee, hoping the police never catch up.

After the credits, a post-credits stinger hits: a red, static-heavy scare with Harvey’s ruined face and the repeated line LOOK WHAT YOU’VE DONE. That stinger is part of the Bad Ending package — leave before credits end if you want to skip the jump scare, but know that you are skipping the point of the route.

Contrast with Good and Normal

EndingBooth lockTone
GoodReach $25k without ScissorsLeave for surgery; Harvey waves; least blood
NormalScissors+ tools, hit $25k, no GunMoney secured; Harvey survives damaged; heavier aftermath / lawsuit energy
BadBuy and use the GunKill, flee with a huge cash beat, operation revealed as excuse
Knife Game OverFail Knife QTERun fails — not a story ending

If you want the patience route instead, follow How to Get the Good Ending. For the full matrix including Requiem campaign finales and secrets, use All Endings Explained. Path rankings: Ending Paths.

Knife Game Over is different

Players often confuse “worst feeling” with “Bad Ending.” Mechanically:

  • Knife Game Over = Harvey turns the tables and you fail the reactive click challenge. Black “GAME OVER,” back to title. No LOOK WHAT YOU’VE DONE story stinger as the Bad package.
  • Bad Ending = you remain in control long enough to buy the Gun and fire. Story narration, flee sequence, credits, then the LOOK WHAT YOU’VE DONE scare.

Secrets and alternate fail flavor are expanded on Secrets & Easter Eggs.

Requiem campaign Bad story finale

The Requiem campaign layer also showcases a Bad story finale separate from the classic booth Gun ending. Public all-endings showcases label campaign chapters such as Requiem Bad / Good / Neutral in addition to remaster booth landings.

Treat them as related but not identical:

  • Booth Bad = Gun purchase + fire on the remaster ladder
  • Requiem Bad = the new campaign’s dark narrative landing (follow in-game prompts; see Requiem Campaign and All Endings)

If you are completionist, clear booth Bad first so you recognize the LOOK WHAT YOU’VE DONE DNA, then chase the campaign Bad chapter on a Requiem run.

Practical tips

  • Save discipline: once Scissors is bought, Good is gone on that file — fine for Bad, fatal for mixed trophy planning.
  • Do not stop at $25k early if you still intend to buy the Gun; manage cash so the $20k purchase remains affordable after Knife spending.
  • Audio up for the stinger only if you accept jump scares; otherwise expect the red LOOK WHAT YOU’VE DONE card either way.
  • Photosensitivity: Bad’s post-credits presentation can be harsh — re-read System Requirements.

Suggested order after Bad

  1. Contrast with a Good Ending clear on a fresh file.
  2. Catalog Normal and secrets via All Endings and Secrets & Easter Eggs.
  3. Move into Requiem Campaign for the expanded Bad / Neutral / Good set.

Day-one context if you skipped it: Getting Started. Full guide index: Guides Hub.

Accuracy notes

Gun price ($20,000), Bad Ending fire condition, “never needed the operation” twist, flee-with-money beat, and LOOK WHAT YOU’VE DONE post-credits scare match documented BLOODMONEY! systems carried as Requiem’s remaster baseline. Knife fail remains a separate Game Over. Requiem campaign Bad is a distinct showcase-documented story finale — this page does not invent unverified campaign shop gates.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

How do I get the Bad Ending in BLOODMONEY Requiem?

On the remaster booth, buy the $20,000 Gun and fire it on Harvey. Survive any Knife QTE first if you purchased Knife. Full contrasts: All Endings.

Is Knife Game Over the same as the Bad Ending?

No. Failing the Knife confrontation is a Game Over fail state. The Bad Ending is a completed story route that requires buying and using the Gun, then the LOOK WHAT YOU'VE DONE stinger.

What does LOOK WHAT YOU'VE DONE mean?

It is the Bad Ending post-credits jump scare: a red static card with Harvey’s ruined face and the phrase repeated. It follows the flee-with-money narration.

Did I ever need the $25,000 operation on the Bad route?

The Bad Ending narration reveals you never truly needed the life-saving operation — you were chasing easy wealth. That twist is unique to this finale versus Good/Normal.

Does the Requiem campaign also have a Bad Ending?

Yes. Showcases document a separate Requiem campaign Bad story finale in addition to the booth Gun ending. See Requiem Campaign and All Endings.

Where is the Gun on the shop ladder?

It is the final remaster baseline purchase at $20,000 after Knife. Prices and ending impact: Items & Shop.