BLOODMONEY Requiem — All Endings Explained
Remaster ending locks, Requiem campaign finales, and publicly documented secret endings.
Spoiler warning
This page spoils remaster / original booth finales and Requiem campaign endings for BLOODMONEY: Requiem. If you want a blind first clear, stop after Getting Started and return here later.
BLOODMONEY: Requiem (SHROOMYCHRIST Studios, Steam release 2026-09-15, ~$4.99) remakes 2025’s BLOODMONEY! and adds a Requiem campaign. Steam advertises more than three endings. Below: the documented remaster baseline, the Requiem story finales shown in public showcases (Bad / Good / Neutral), and two secret endings documented publicly (Bee, Weird).
Cross-links: Good Ending walkthrough, Bad Ending, Secrets & Easter Eggs, Items & Shop, Requiem Campaign, Guides Hub.
Content warning: endings involve gore, psychological horror, and possibly flashing presentation. Photosensitive players should avoid the game entirely.
A) Remaster / original booth baseline
These four outcomes are the classic booth locks carried into Requiem’s remake layer:
| Ending | How you lock it | Short outcome |
|---|---|---|
| Good | Reach $25,000 without buying Scissors | Leave for surgery; Harvey waves goodbye; little or no blood on your hands |
| Normal | Reach $25,000 after buying Scissors (or worse tools) but not the Gun | You get the money; Harvey is badly hurt; heavier guilt / aftermath |
| Bad | Buy the Gun ($20,000) and use it | Darkest booth finale; huge payout beat, then a bleak post-credits turn |
| Knife Game Over | Fail the Knife QTE / confrontation | Not a story ending — run fails when Harvey turns the tables |
Allowed tools for Good: Hands, Feather, Needle, Hammer. Forbidden for Good: Scissors and everything after it on the shop ladder. Full prices: Items & Shop. Dedicated Good route: How to Get the Good Ending.
Good Ending (booth)
Condition: Hit the operation goal ($25,000) while your highest purchase stays at Hammer or below.
Play pattern: Open the shop early, buy Feather at $100, optionally climb to Needle ($500) and Hammer ($1,500) for speed, then refuse every later offer. Do not touch Scissors even “for a second.”
Result (spoiler): You leave the booth for surgery. Harvey waves. Narration frames pride at earning the money without (or without too much) blood on your hands. Feather/Hands-leaning clears read cleaner; Needle/Hammer clears keep Good but soften the “bloodless” wording.
Requiem remake note (TV Tropes): on the remake path, trying a Good Ending with only Feather can cause the game to force a Hammer purchase — a Cruelty Is the Only Option change versus the original. Needle and Hammer still sit on the Good path; Scissors still locks Good. Practical advice: plan Feather → Needle → Hammer and never buy Scissors. Details: Good Ending.
Normal Ending (booth)
Condition: Buy Scissors (and optionally Match / Knife), reach $25,000, and never purchase the Gun.
Play pattern: Escalate through the mid ladder. Scissors ($3,000 / $16) is the first disfiguring tool and the narrative point of no return for Good. Match ($6,000 / $32) and Knife ($10,000 / $64) deepen the damage while still allowing Normal if you stop before the Gun.
Knife caveat: Knife play includes a confrontation / QTE. Succeed and you can continue toward $25k (or toward Gun). Fail and you get Knife Game Over instead of Normal.
Bad Ending (booth)
Condition: Purchase the Gun for $20,000 and fire. The Gun is an ending item, not a normal DPS upgrade. Shop presentation may hide what the $20k purchase is until you commit.
Result (spoiler): Harvey begs and may dump nearly the whole booth cash; you shoot anyway. Narration reveals you never needed the operation, you flee with the money, and post-credits hits the red LOOK WHAT YOU’VE DONE scare. Dedicated steps: How to Get the Bad Ending.
Knife Game Over
Condition: During the Knife phase, Harvey interrupts and you fail the reactive click / QTE. Run ends — tracked separately from Good / Normal / Bad. Reload if you still need a story ending. More on fail-state vs story Bad: Secrets & Easter Eggs.
B) Requiem campaign story endings
Public showcases for the Requiem campaign highlight three story finales labeled Bad, Good, and Neutral (also called Neutral Ending). These sit on the new campaign layer rather than replacing the booth table above.
Treat them as the main Requiem narrative landings shown to players so far:
- Requiem Bad — the campaign’s dark landing in showcase chapters
- Requiem Good — the restraint / better-outcome campaign landing
- Requiem Neutral — the middle landing, often titled Neutral Ending in showcase labels
Exact shop gates and money targets can differ from the remaster booth. Use the remaster rules when you are still in the remade original campaign; when you are inside Requiem proper, follow in-game prompts and compare what you unlock against this list and the embedded all-endings video. Broader campaign context: Requiem Campaign.
Deep-route edge cases and post-patch variants may still appear after hotfixes — check Updates if a new build changes labels.
C) Secret endings (publicly documented)
Full secret write-up (file audio, Knife fail, Requiem extras): Secrets & Easter Eggs.
Bee Ending
Interact with the dead bee in the tip jar. Click it about a dozen times until a realistic bee close-up takes over the screen and casually asks whether you believe in Jesus Christ. Clicking the bee too many times afterward brings it back speaking in Gratuitous French with a death-threat punchline. This secret is documented on TV Tropes and in public showcases. It is easy to miss if you never inspect the tip jar props.
Weird Ending
Documented in showcase chapters under labels such as Secret Weird Ending (including the CaduX7MCdn8 all-endings showcase). Triggers are obscure and may vary by build. Do not invent unverified click sequences here: follow in-game cues, prop interactions, and a trusted showcase if you are hunting it. If your copy behaves differently after a patch, prefer the build in your hands over outdated third-party lists.
Second-playthrough Scissors catch (Requiem)
On a second playthrough, Harvey may catch the Scissors instead of taking a clean first-run eye hit. TV Tropes notes that extra endings can open after that catch. Exact branch names and shop gates are still being mapped — treat this as a confirmed hook, not a full walkthrough. See Secrets & Easter Eggs and Requiem Campaign.
D) Route planning tips
- Separate booth vs Requiem goals. Remaster Good still means “no Scissors.” Requiem story finales and secrets are additional layers.
- One commitment per save on the booth ladder. Decide Good vs Scissors-and-beyond before the $3,000 shop glow.
- Expect the Feather → Hammer nudge on Requiem’s remake Good path; Needle/Hammer remain legal.
- Hunt Bee early once you know the tip jar exists — a dozen clicks is cheap compared with a full ending grind; optionally over-click for the French reprise.
- Watch dialogue and props for Weird Ending cues instead of forcing random shop buys.
- On replay, watch for a Scissors catch and any newly opened finale prompts.
Suggested completion order
- Blind or Good remaster run first (see Getting Started and Good Ending).
- Scissors → $25k Normal; full ladder → Gun Bad (Bad Ending); optional Knife fail for Game Over.
- Requiem campaign: unlock Good / Neutral / Bad story finales.
- Secrets: Bee Ending via tip-jar bee; Weird Ending via showcase / in-game cues — details on Secrets & Easter Eggs.
Index of all guides: Guides Hub. Patch notes: Updates.
Accuracy notes
Booth prices and locks (Scissors blocks Good; Gun is Bad; Knife fail is Game Over) match documented BLOODMONEY! systems carried as the Requiem remaster baseline. Requiem campaign Good / Neutral / Bad labels, Bee (Jesus / French details), Weird, and second-playthrough Scissors catch extras follow public showcases and TV Tropes documentation. The Feather-only → forced Hammer remake change is a documented Cruelty Is the Only Option shift versus the original. Deep Scissors-catch finale steps remain partially mapped. If a live patch changes a lock or secret trigger, prefer your build and cross-check Updates.
Frequently Asked Questions
Quick answers about endings, tools, and the Requiem remake.
How many endings does BLOODMONEY Requiem have?
Remaster booth: Good, Normal, Bad, plus Knife Game Over. Requiem campaign showcases add story finales Bad, Good, and Neutral, plus documented secrets Bee and Weird. See also Requiem Campaign.
How do I get the Bee Ending?
Interact with the dead bee in the tip jar and click it about a dozen times until the realistic bee close-up asks if you believe in Jesus Christ. Extra clicks can trigger the Gratuitous French death-threat reprise. Full notes: Secrets & Easter Eggs.
What is the Weird Ending?
A secret finale documented in showcase chapters (Secret Weird Ending). Follow in-game cues and reliable showcases; obscure triggers may vary by build, so this wiki does not invent unverified click lists.
What locks the Good Ending on the remaster booth?
Buying Scissors ($3,000). Stay on Hands, Feather, Needle, or Hammer and reach $25,000. On Requiem’s remake, Feather-only can be pushed toward a forced Hammer buy — Needle/Hammer still count as Good. Walkthrough: Good Ending.
Is Knife Game Over the same as the Bad Ending?
No. Game Over is a failed Knife QTE on the booth ladder. Booth Bad Ending requires buying and using the Gun — walkthrough: Bad Ending. Requiem campaign also has its own Bad story finale.
How do Requiem campaign endings differ from the remaster?
The remaster table is the classic booth locks. Requiem’s campaign showcases story endings Good, Neutral, and Bad, plus Bee and Weird secrets — details on this page and Requiem Campaign.
Where is the shop tool price list?
Full remaster ladder with payouts and ending impact: Items & Shop.