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BLOODMONEY Requiem Series Lore Timeline

From the roadside booth to HEP’s nightmare simulation to Requiem’s remastered encore.

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Series Lore Timeline

Spoiler warning

Heavy spoilers for BLOODMONEY!, Human Expenditure Program (HEP), and setup for BLOODMONEY: Requiem. Read after at least one booth clear if you want discoveries intact.

Timeline at a glance

  1. BLOODMONEY! (2025, itch.io) — pastel horror clicker; Harvey pays per click; Good / Normal / Bad booth endings.
  2. Human Expenditure Program — companion title reframing Harvey through a cruel “care” simulation and origin angles.
  3. BLOODMONEY: Requiem (2026-09-15, Steam) — full remake of the booth story plus an all-new Requiem campaign, about $4.99, SHROOMYCHRIST Studios.

This page explains how those releases talk to each other without pretending every fan theory is shipped canon.

Chapter 1 — BLOODMONEY! (2025)

You need surgery money. Harvey Harvington appears in a roadside stall with a deal that sounds like a joke: click him, earn a dollar, upgrade tools for faster cash. The joke curdles. Feather comedy becomes needle pain, then worse. Endings judge whether you stayed gentle, compromised, or maximized harm.

Why it matters to Requiem: the Steam remake is explicitly a full remake of this hit, not a soft remaster skin. Expect the same moral engine with rebuilt art and longer runtime. Mechanical primers: Getting Started, Items Shop, All Endings.

Chapter 2 — Human Expenditure Program

HEP shifts genre flavor toward managing / observing Harvey inside a system that treats a person like expendable content. Themes include captivity, monetized suffering, fraying trust, and finales where self-awareness breaks the toy box. Community showcases often contrast HEP’s Dead versus True-style outcomes with the original booth endings.

Canon caution: HEP deepens motifs that make Harvey’s later cheer read as trauma cosplay or desperate goodness—but not every booth line restates HEP expositions. Use HEP to enrich analysis; do not overwrite Requiem’s on-screen text with unverified merges.

Chapter 3 — BLOODMONEY: Requiem (2026)

Requiem answers the obvious question: what if the booth story returned with premium presentation and a second campaign? Steam marketing promises more than three endings, redone pastel art, more clicking, more money, and the same flashing-lights hazard. Price point stays approachable; scope grows.

Remastered booth layer

Treat classic Good / Normal / Bad planning as still foundational. Good Ending, Tools Tier, and Ending Paths exist so 2025 knowledge transfers without ignoring remake tuning.

Requiem campaign layer

The new campaign is the expansion of authorship—new structure, new finale space, and endings still being mapped in launch week. Use Requiem Campaign and What’s New as living documents. If a viral post claims a secret meter with fake percentages, wait for reproducible steps.

Motifs that survive every title

  • Money as anesthesia — cash dulls the moral nerve until the ending rips the bandage off.
  • Cute presentation / cruel systems — UI friendliness is part of the horror.
  • Harvey’s generosity under pressure — helpfulness becomes the resource you mine.
  • Player authorship — endings feel earned because purchases are voluntary.
  • Aftermath matters — survival is not automatically mercy; mercy is not automatically easy.

How to study lore without spoiling yourself into oblivion

  1. Finish one remastered booth run blind or semi-blind.
  2. Read Harvey Harvington for reaction grammar.
  3. Skim HEP summaries only if you want backstory coloring.
  4. Start the Requiem campaign with notes enabled.
  5. Cross-check patch changes on Release Notes.

Non-canon and adjacent material

Fan games and homage titles starring Harvey (including popular adjacent projects) can be emotionally informative and still sit outside SHROOMYCHRIST’s Steam canon. Label them clearly in videos. This wiki’s Links page prioritizes official Steam / itch / social destinations.

Lore FAQ mindset for editors

When two pages disagree:

  1. Prefer the Steam Requiem build you can launch today.
  2. Prefer developer posts from @shroomychrist over anonymous charts.
  3. Prefer reproducible ending steps over cinematic speculation.
  4. Mark uncertainties instead of deleting them quietly.

Requiem is both nostalgia and escalation. The timeline above exists so players can enjoy the encore without mixing three scripts into one inaccurate synopsis.

FAQ

Frequently Asked Questions

Quick answers about endings, tools, and the Requiem remake.

Do I need to play HEP before Requiem?

No. Requiem remakes the booth story and adds a campaign you can enter from the Steam release. HEP is recommended for deeper backstory, not as a hard gate.

Is Requiem a sequel or a remake?

Both in packaging terms: it is a full remake of BLOODMONEY! plus a new Requiem campaign. Marketing treats it as more than a simple coat of paint.

Are all three titles required for “true canon”?

Play the titles you own and cite them accurately. Requiem’s text is authoritative for Requiem; HEP and the 2025 original inform interpretation.

Why are Requiem campaign endings fuzzy here?

Because launch-week mapping was still in progress. This page refuses to invent finale conditions that are not reproducible yet.

Where should lore videos start?

Start with booth morality, then HEP context, then Requiem remaster/campaign differences—matching the release order above.